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Compared to FlatOut 2 the damage modelling is improved, and the vehicles all look far more solid and detailed. While fans of FlatOut 2 will see familiar locations, the next-gen makeover is very impressive indeed. Ultimate Carnage’s visuals and rock soundtrack reflect the overall rough and ready feeling you get while playing. A system similar to that seen in Burnout Revenge has been implemented this time around, so players all take part at the same time, with ghosts of other drivers being seen on the screen. Playing the stunt event mini-games online in FlatOut 2 was a little disappointing as players had to wait their turn, which made each round take a while and lessened the enjoyment somewhat. A couple of unique modes have also been included for online play only, such as the riotous Head-on races, which force players to turn 180 degrees after one lap, resulting in plenty of head-on collisions. You also get online play for up to eight players via the Games For Windows LIVE service, with each of the event types from the single-player game being customisable. Multiplayer races via split-screen are sadly absent, but you can take part in mini-game party events, with each player taking turns at a pre-set or customised set of games. Sure, the odd rough landing might make you wince a little, but it’s all part of the fun. If you can’t get a sick sense of joy from using a man as a stone in a stone skimming competition, making him convulse as he bounces off the water’s surface, what kind of mentally deranged person are you? Having said that, there isn’t really any malice in the game, with everything seeming perfectly friendly and well away from the headline grabbers the industry churns out on a regular basis. To be ultra critical, some of the mini-games aren’t up to much, but the vast majority are simply too violent and cruel to be anything other than fun. You might get the most thrills from the simple high jump, but then again you might prefer to score baskets with your hapless driver in the insanely cruel Basketball mini-game. As you can imagine, this opens up a number of game situations, and developer BugBear hasn’t disappointed. They revolve around the mechanic of propelling a poor racing driver from his seat whilst driving at high speed. Whether playing alone for a high score or against friends, the multitude of games on offer can’t fail to entertain. The derbies are adrenaline-filled affairs, rarely short on carnage, but the mini-games provide something a little unique and are what you may well come back to time and time again, even after the main Career and Carnage modes are done and dusted. The included mini-game-like events and destruction derbies in the Carnage Arcade Mode are another kettle of fish entirely. Racing itself resembles the kind of arcade fun we used to get from classic arcade racers from the 32 Bit era, but it’s not all Ultimate Carnage has to offer. For a game like this that’s exactly how it should be. Ultimate Carnage is about as arcadey as an arcade racer can be these days, so don’t expect any fine-tuning options or any other advanced under the hood tweaking. There’s not a huge amount of depth to the upgrade system, with each new component (of a limited set) simply improving your vehicle’s stats in a number of key areas. Money can be used to upgrade your vehicle or to buy new vehicles, either for use in the current class of races or for a harder class that you fancy having a crack at. Finish third or above in a Cup and you’ll open up further events and earn money, while the voluntary events are useful for earning extra cash if you’re short a few hundred for that new car you’re after. The core to the game is the Career mode, in which you have three classes to work through, each containing numerous Cups and voluntary events. Although you’d be forgiven for thinking that this is a brand-new title, it is largely the same as the multi-format release FlatOut 2 – albeit with numerous enhancements. There’s not a whole lot to say about Ultimate Carnage other than it’s damn good fun, but it deserves to have more said about it than that. BugBear’s latest arcade racer is simply a thrilling joyride of a game, complete with stunning visuals and plenty of game modes to get stuck into. It doesn’t try to wow you with layers of meaning and plot it doesn’t feature visuals and sound that will have everyone declaring that video games should be treated as art and it doesn’t feature motion capture work from A-list celebrities. 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What are the pros and cons of this change, and which stakeholders will be most affected by it? Pros of the New Pass/Fail Step 1 of USMLE Yeesh - that language is the definition of ‘boilerplate’ - what’s really going on here? The USMLE co-sponsors also believe that moving to pass/fail reporting of Step 1 while retaining a scored Step 2 CK represents a positive step toward system-wide change, while limiting large-scale disruption to the overall educational and licensing environment.” The FSMB and NBME believe that changing Step 1 score reporting to pass/fail can help reduce some of the current overemphasis on USMLE performance, while also retaining the ability of medical licensing authorities to use the exam for its primary purpose of medical licensure eligibility. Specific consideration was placed on supporting the educational engagement and overall experience of medical students – and on increasing the dialogue about how multiple assessments of competency could best be utilized by stakeholders in medical regulation and medical education. The views of all stakeholders were considered throughout the score reporting discussions. “In reaching this decision, various score reporting options were considered, including maintaining the status quo (i.e., no change to score reporting). The Invitational Conference on USMLE Scoring (InCUS), which drew upon input from the Federation of State Medical Boards (FSMB) and the National Board of Medical Examiners (NBME), was rather vague in its published statement that describes the motivation behind the change: But if you’ll be taking Step 1 after January 1st, 2022, your Step 2 score, shelf exam, medical school, and grades have just become far more significant. If you’ll be taking Step 1 before January 2022, this decision will have little to no impact on you. In the past, it has been scored on a scale of 0-300, with 230 being an average score and 250+ being considered above average. Step 1 assesses a medical student’s knowledge of the basic foundational sciences. If you did not use the resource, please leave that row blank.įinding: The most popular resources used were First Aid, Pathoma, Sketchy Micro, Sketchy Pharm and UWorld Question Bank.On February 12th, it was announced that Step 1 of the United States Medical Licensing Exam (USMLE) will now be graded on a pass/fail basis, as opposed to a numerical score.Īccording to the official announcement, the change will be phased in over the next 11-24 months. Please indicate the degree to which you completed each resource. Students who completed more unique practice questions scored better on Step 1, even after controlling for their exam performance in Phase 1. Please enter your best estimate as a single number (no ranges).įinding: The number of unique practice questions completed was positively and significantly associated with Step 1 score. Do not include second passes or repeated questions. In total, approximately how many UNIQUE practice questions did you complete? Include UWorld, Kaplan, Rx, AMBOSS, practice tests and other Qbanks. Students who studied 12 hours or more did not score significantly higher on the exam than those who studied for fewer hours.ĭid you stay in Chicago/on campus or go home for dedicated study time?įinding: Location of dedicated study time was not significantly associated with Step 1 score. How many hours per day, on average, did you study during dedicated study time?įinding: Hours spent studying per day during dedicated was not significantly associated with Step 1 score. For example, you might have used First Aid early on to help with a unit exam, but not for specifically for Step 1 prep.)įinding: The majority of survey respondents started specifically preparing for Step 1 during winter break or the spring of M2 year, before the start of dedicated. When did you first start studying for Step 1? (When did you have a change of study habit or begin using a resource specifically meant to prepare you for Step 1? It does not have to coincide with when you first starting using Step 1 resources. The average Step 1 score of survey respondents was 244, which is higher than the average score of the entire cohort (240). The response rate was 66 percent (111/169). They also gave permission to merge their survey responses with their Step 1 score. Students were invited to complete the survey after they had taken the exam. 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